Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Understanding the World & Scientific Thinking

Exploring, investigating, and making sense of the natural and social world through observation, inquiry, and reasoning.

Sources (7)
  • UK EYFS (Understanding the World)
  • Head Start ELOF (Scientific Reasoning)
  • Montessori (Cultural Studies)
  • HighScope (Science & Technology, Social Studies)
  • E.D. Hirsch ("What Your Kindergartner Needs to Know")
  • Singapore NEL (Discovery of the World)
  • Finland ECEC (Exploring and Interacting with My Environment)
5 Subdomains
Observation & Scientific Inquiry10 Natural World Knowledge Cause and Effect Tools, Technology & Simple Machines8 People, Culture & Community
Tools, Technology & Simple Machines

Using tools for investigation and daily tasks, and beginning to understand basic technology and how things work.

Examples & Achievements

  • Uses tools purposefully (scissors, tape, stapler, hole punch, magnifying glass)
  • Explores how simple machines work (ramp, lever, pulley, wheel)
  • Uses a tablet or computer for age-appropriate learning activities with guidance
  • Understands basic concepts (on/off, open/close, swipe, tap) for digital devices
  • Builds simple structures and tests how they work

How to Measure

  • Uses 5+ common tools appropriately and safely
  • Demonstrates how a ramp or lever works using materials
  • Navigates an age-appropriate app or program with minimal assistance
  • Teaching Strategies GOLD Objective 28 (technology)
Sources (4)
  • HighScope
  • Head Start ELOF
  • Singapore NEL
  • Finland ECEC
8 Exercises
Snip Stories Magnifying Glass Detective Constellation Punch Cards Ramp Race Lab Pom-Pom Catapult Crew Bucket Brigade Pulley Cardboard Wheels Workshop Tablet Quest
Pom-Pom Catapult Crew

A hands-on lever experiment using a popsicle-stick catapult to launch soft projectiles, exploring how a lever turns a press into a flight.

  1. Build the catapult together (adults handle any glue). Stack 5 craft sticks and wrap a rubber band around each end. Take 2 more sticks, place them in a “V” with a rubber band binding one end. Slide the stack of 5 between the open arms of the V near the bound end. Lock everything in place with a rubber band where the stack and arms cross. Tape or glue a plastic spoon or bottle cap onto the top arm — that’s the launching cup.
  2. Place the catapult on a table or floor. Load the cup with a soft projectile — pom-pom, mini marshmallow, balled-up paper.
  3. The child presses the top arm down with one finger and lets go. Whoosh — the projectile flies.
  4. Investigate together: “What happens if you press harder? What if the cup is closer to the bottom of the arm? What flies farthest — pom-pom, paper ball, or marshmallow?”
  5. Set up a target — a bowl on a chair, a paper plate on the floor — and try to land the projectile inside.

Variation: aim at stacked-cup pyramids (“knock down the most cups in 5 launches”). Build two catapults for a family contest. Mark each child’s longest launch on the floor with a strip of tape that stays for the week.

Requirements

  • Space: A clear "front yard" of about 2–3 meters in front of the catapult, away from breakables and faces
  • Surface: Any flat surface (table, floor, picnic blanket outdoors)
  • Materials: 7 craft/popsicle sticks per catapult, 4–5 rubber bands, a plastic spoon or milk-bottle cap, soft projectiles (pom-poms, mini marshmallows, paper balls); optional paper cups or plates as targets, hot glue (adult use only)
  • Participants: 1 adult + 1 child for build (adult does any cutting/gluing); child operates after build; great with siblings or playdate friends
  • Supervision: Moderate — adult builds and supervises launches; never aim at faces

Rationale & Objective

A popsicle-stick catapult is a clean working example of a lever, one of the six classic simple machines (Generation Genius; Science Buddies; Little Bins for Little Hands). At age 5 children are not yet ready for formal physics, but the conceptual seeds of force, energy, and trade-offs are forming through play (HighScope KDIs 51–53; Head Start ELOF Scientific Reasoning). The activity builds fine motor control (loading and pressing the lever), spatial reasoning (aiming at a target), and predictive reasoning (“if I press harder, will it go farther?”), and connects to broader engineering thinking when the child starts modifying the design.

Progress Indicators

  • Early: presses the arm randomly; doesn’t aim; loses interest after a few launches; needs adult to load and reset
  • Developing: presses with intent and watches where the projectile lands; loads the cup independently; begins to aim toward a general target
  • Proficient: aims at specific targets and adjusts after misses; predicts what will happen if they press harder or change projectiles; sustains 10–15 minutes; explains in simple words how it works (“the stick goes down, the marshmallow goes up”)
  • Advanced: rebuilds or modifies the catapult to launch farther; sets up own target challenges; understands the trade-off between distance and accuracy; can call the catapult a “lever” or “simple machine”

Safety Notes

  • Only use soft projectiles — pom-poms, mini marshmallows, balled tissue. No hard objects, pebbles, coins, or pencils
  • Aim away from faces, eyes, pets, and electronics. Establish a “no people” target zone before launching
  • Rubber bands can snap during the build — adults handle the rubber-band assembly
  • Mini marshmallows are a choking hazard for siblings under 3 and shouldn’t be eaten after launching
  • Hot glue is for adult assembly only

Hints

  • Playfulness: name the catapult (“Mr. Boing!”); decorate with stickers; give projectiles voices as they fly. “Pom-pom mail to the castle!”
  • Sustain interest: rotate targets weekly — knock-over cup pyramids, hoops on the floor, distance lines. Keep a “flight log” of longest launches
  • Common mistake: building once and never modifying. The richest learning is in changing the design (stack height, cup placement) and seeing what changes
  • Limited space: a 1-meter table is enough. Soft projectiles in a small living room are safe with a clear “front yard” zone of cushions
  • Cross-domain: measure launch distance with shoe-lengths or a ruler (numeracy); describe trajectories with words like “high, far, curve” (vocabulary); draw the path of flight (visual arts); take turns with a sibling (social-emotional)
  • Progression: launch and watch → aim at a wide target → aim at a small target → adjust force for distance → modify the design → compare two catapults → invent a new launching machine

Sources

  • Generation Genius — Popsicle Stick Catapult, Simple Machines Activity for Kids
  • Science Buddies — Build a Popsicle Stick Catapult STEM Activity
  • Little Bins for Little Hands — Popsicle Stick Catapult for STEM
  • HighScope KDIs 51 (Experimenting), 52 (Predicting), 53 (Tools and Technology)
  • Head Start ELOF — Scientific Reasoning sub-domain
  • Engineering is Elementary (Museum of Science, Boston)
  • TeachEngineering — Simple Machines Lesson
  • Singapore NEL — Discovery of the World

Childhood MapUnderstanding the World & Scientific ThinkingTools, Technology & Simple Machines

Pom-Pom Catapult Crew

A hands-on lever experiment using a popsicle-stick catapult to launch soft projectiles, exploring how a lever turns a press into a flight.

  1. Build the catapult together (adults handle any glue). Stack 5 craft sticks and wrap a rubber band around each end. Take 2 more sticks, place them in a “V” with a rubber band binding one end. Slide the stack of 5 between the open arms of the V near the bound end. Lock everything in place with a rubber band where the stack and arms cross. Tape or glue a plastic spoon or bottle cap onto the top arm — that’s the launching cup.
  2. Place the catapult on a table or floor. Load the cup with a soft projectile — pom-pom, mini marshmallow, balled-up paper.
  3. The child presses the top arm down with one finger and lets go. Whoosh — the projectile flies.
  4. Investigate together: “What happens if you press harder? What if the cup is closer to the bottom of the arm? What flies farthest — pom-pom, paper ball, or marshmallow?”
  5. Set up a target — a bowl on a chair, a paper plate on the floor — and try to land the projectile inside.

Variation: aim at stacked-cup pyramids (“knock down the most cups in 5 launches”). Build two catapults for a family contest. Mark each child’s longest launch on the floor with a strip of tape that stays for the week.

A popsicle-stick catapult is a clean working example of a lever, one of the six classic simple machines (Generation Genius; Science Buddies; Little Bins for Little Hands). At age 5 children are not yet ready for formal physics, but the conceptual seeds of force, energy, and trade-offs are forming through play (HighScope KDIs 51–53; Head Start ELOF Scientific Reasoning). The activity builds fine motor control (loading and pressing the lever), spatial reasoning (aiming at a target), and predictive reasoning (“if I press harder, will it go farther?”), and connects to broader engineering thinking when the child starts modifying the design.