Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Understanding the World & Scientific Thinking

Exploring, investigating, and making sense of the natural and social world through observation, inquiry, and reasoning.

Sources (7)
  • UK EYFS (Understanding the World)
  • Head Start ELOF (Scientific Reasoning)
  • Montessori (Cultural Studies)
  • HighScope (Science & Technology, Social Studies)
  • E.D. Hirsch ("What Your Kindergartner Needs to Know")
  • Singapore NEL (Discovery of the World)
  • Finland ECEC (Exploring and Interacting with My Environment)
5 Subdomains
Observation & Scientific Inquiry10 Natural World Knowledge Cause and Effect Tools, Technology & Simple Machines8 People, Culture & Community
Tools, Technology & Simple Machines

Using tools for investigation and daily tasks, and beginning to understand basic technology and how things work.

Examples & Achievements

  • Uses tools purposefully (scissors, tape, stapler, hole punch, magnifying glass)
  • Explores how simple machines work (ramp, lever, pulley, wheel)
  • Uses a tablet or computer for age-appropriate learning activities with guidance
  • Understands basic concepts (on/off, open/close, swipe, tap) for digital devices
  • Builds simple structures and tests how they work

How to Measure

  • Uses 5+ common tools appropriately and safely
  • Demonstrates how a ramp or lever works using materials
  • Navigates an age-appropriate app or program with minimal assistance
  • Teaching Strategies GOLD Objective 28 (technology)
Sources (4)
  • HighScope
  • Head Start ELOF
  • Singapore NEL
  • Finland ECEC
8 Exercises
Snip Stories Magnifying Glass Detective Constellation Punch Cards Ramp Race Lab Pom-Pom Catapult Crew Bucket Brigade Pulley Cardboard Wheels Workshop Tablet Quest
Cardboard Wheels Workshop

A hands-on engineering project where the child builds a small rolling vehicle from recycled materials, exploring the wheel-and-axle simple machine and how structures are tested and improved.

  1. Gather materials: a paper-towel tube or small box (the body), 4 wheels (cardboard discs, plastic bottle caps, or thread spools), 2 wooden skewers or thick straws (the axles), tape, scissors (adult only), markers.
  2. Help the child mark and punch 2 holes near each end of the body. The holes should be slightly larger than the skewer so the wheels spin freely.
  3. The child slides a skewer through the front holes, attaches a wheel on each end (push onto the skewer; secure with a tape tab if loose), and repeats for the back axle.
  4. Test on a flat floor — does it roll? If wheels rub the body, push them out a few millimeters. If the vehicle tips, the holes may be uneven.
  5. Decorate — windows, a driver, headlights, a name on the side.
  6. Test on different surfaces: tile, carpet, the ramp from the Ramp Race Lab activity.

Variation: make a “family” of vehicles — a long-box truck, a low- and-narrow race car, an open-top wagon. Hold a rolling race down the ramp. Add weight (a coin) inside and see how it changes the roll.

Requirements

  • Space: A table for building plus 2–3 m of floor for testing
  • Surface: Smooth floor for testing roll; table for assembly
  • Materials: Paper-towel tubes or small boxes, cardboard or bottle caps for wheels, wooden skewers or thick straws, tape, scissors (adult use), markers/stickers; optional hot-glue gun (adult use), ramp from earlier exercise
  • Participants: 1 adult + 1 child (adult cuts; child assembles and decorates); siblings can build their own
  • Supervision: Moderate during build (adult does cutting and any hot glue); light during testing

Rationale & Objective

The wheel and axle is one of the six classic simple machines and the most encountered by children in daily life (cars, bikes, strollers, shopping carts). Building a working vehicle from scratch hits HighScope KDI 53 (Tools and Technology) and KDI 50 (Classifying — what counts as a wheel?), Head Start ELOF Scientific Reasoning, and the Engineering Design Process at a developmentally appropriate scale (Inventors of Tomorrow; Boston Children’s Museum STEM Sprouts; IET Education). Construction integrates fine motor tool use (scissors, tape, hole-making), spatial reasoning (hole placement so the wheels are level), and persistence — when the first design fails, the child fixes it.

Progress Indicators

  • Early: assembles only with constant adult guidance; struggles to attach wheels straight; loses interest if the vehicle won’t roll; needs help with every step
  • Developing: assembles wheels and axles with some adult help; understands the wheel must be free to spin; tests the vehicle and notices when it doesn’t roll; tries a fix with adult prompting
  • Proficient: assembles independently after seeing a model; predicts whether a design will roll; troubleshoots a non-rolling design (wheels too tight, axle bent); decorates and names the vehicle
  • Advanced: designs and builds variations (truck, wagon, race car); explains why the vehicle rolls (“the wheels go round on the stick”); compares performance of two designs; combines with other simple machines (drives the car down a ramp, lifts it with a pulley)

Safety Notes

  • Skewer ends are sharp — adults trim or cap them with a small piece of tape or a bead
  • Scissors and hot glue are adult-only
  • Small wheels (bottle caps, beads) are choking hazards for younger siblings — keep loose parts in a tray
  • Test floor area should be free of pets and small babies — a fast vehicle on tile travels surprisingly far
  • Wash hands after handling cardboard from recycling

Hints

  • Playfulness: “You are the Chief Engineer of Wheel Town!” Build a backstory — the vehicle has a job (delivery, race, fire truck). Hold a launch ceremony. Photo for the “vehicle factory” wall
  • Sustain interest: keep a parts box in the closet — every recycled tube, cap, or skewer goes in. New builds happen any rainy afternoon. Improve old vehicles instead of throwing them away
  • Common mistake: making the wheel-holes too tight (vehicle won’t roll) or too loose (wheels fall off). Aim for ~1–2 mm wider than the skewer. Test before securing
  • Limited space: the build fits on a tray; the test fits in a hallway. A single paper-towel-tube car is a 30-minute weekend project
  • Cross-domain: count wheels and parts (numeracy); name the vehicle (literacy); decorate creatively (visual arts); explain the build to family (language); race against a sibling’s vehicle (social-emotional)
  • Progression: assemble a pre-cut kit → mark and punch own holes → choose own materials → design two vehicles and compare → combine with the ramp from the Ramp Race Lab → build a vehicle that can carry a load (link to the Bucket Brigade Pulley)

Sources

  • Inventors of Tomorrow — Wheels and Axles & Designing a Car Project (Preschool STEM)
  • IET Education — How to Make a Cardboard Car
  • Boston Children's Museum — STEM Sprouts Teaching Guide
  • Engineering is Elementary (Museum of Science, Boston) — preschool engineering research
  • HighScope KDI 53 (Tools and Technology) and KDI 50 (Classifying)
  • Head Start ELOF — Scientific Reasoning sub-domain
  • Singapore NEL — Discovery of the World
  • Teaching Strategies GOLD Objectives 28 (technology) and 7b (uses tools)

Childhood MapUnderstanding the World & Scientific ThinkingTools, Technology & Simple Machines

Cardboard Wheels Workshop

A hands-on engineering project where the child builds a small rolling vehicle from recycled materials, exploring the wheel-and-axle simple machine and how structures are tested and improved.

  1. Gather materials: a paper-towel tube or small box (the body), 4 wheels (cardboard discs, plastic bottle caps, or thread spools), 2 wooden skewers or thick straws (the axles), tape, scissors (adult only), markers.
  2. Help the child mark and punch 2 holes near each end of the body. The holes should be slightly larger than the skewer so the wheels spin freely.
  3. The child slides a skewer through the front holes, attaches a wheel on each end (push onto the skewer; secure with a tape tab if loose), and repeats for the back axle.
  4. Test on a flat floor — does it roll? If wheels rub the body, push them out a few millimeters. If the vehicle tips, the holes may be uneven.
  5. Decorate — windows, a driver, headlights, a name on the side.
  6. Test on different surfaces: tile, carpet, the ramp from the Ramp Race Lab activity.

Variation: make a “family” of vehicles — a long-box truck, a low- and-narrow race car, an open-top wagon. Hold a rolling race down the ramp. Add weight (a coin) inside and see how it changes the roll.

The wheel and axle is one of the six classic simple machines and the most encountered by children in daily life (cars, bikes, strollers, shopping carts). Building a working vehicle from scratch hits HighScope KDI 53 (Tools and Technology) and KDI 50 (Classifying — what counts as a wheel?), Head Start ELOF Scientific Reasoning, and the Engineering Design Process at a developmentally appropriate scale (Inventors of Tomorrow; Boston Children’s Museum STEM Sprouts; IET Education). Construction integrates fine motor tool use (scissors, tape, hole-making), spatial reasoning (hole placement so the wheels are level), and persistence — when the first design fails, the child fixes it.