Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Sensory Integration

The neurological process of organizing sensory input from the body and environment to produce appropriate motor, behavioral, and emotional responses.

Sources (4)
  • Ayres Sensory Integration Framework
  • Montessori (Sensorial Area)
  • Waldorf/Steiner (Nature & Senses)
  • OT Practice Framework (OTPF-4)
8 Subdomains
Vestibular Processing Proprioceptive Processing Tactile Processing Visual Processing Auditory Processing Interoception Sensory Modulation Praxis & Motor Planning7
Praxis & Motor Planning

The ability to conceive, plan, and execute unfamiliar or complex sequences of movement (ideation, planning, execution).

Examples & Achievements

  • Imitates a new multi-step movement sequence (e.g., dance move)
  • Figures out how to navigate a new playground structure
  • Learns a new craft activity (folding, tying) with demonstration
  • Plans body movements to fit through an obstacle course

How to Measure

  • Successfully imitates a 4-step movement sequence after one demonstration
  • Navigates a novel obstacle course on first attempt
  • Sensory Integration and Praxis Tests (SIPT) - praxis subtests
  • Clinical observation of motor planning during novel tasks
Sources (2)
  • Ayres SI
  • OT Practice Framework
7 Exercises
Mirror Mirror — Body Shape Cards Animal Parade Chain Spider's Web Paper-Folding Trail Robot Mission — Simon Says, Novel Edition Charades — Be a Thing Pat-a-Cake Plus
Charades — Be a Thing

A pantomime game where the child draws a card and uses only their body to act out the picture — no words, no sounds. Trains ideational praxis: generating a fresh motor plan from scratch, the most cognitively demanding praxis component.

  1. Make a simple deck of 15–25 picture cards showing things a 5-year-old can act out. Mix categories:

    • Animals: elephant, snake, butterfly, kangaroo, monkey, owl
    • Daily actions: brushing teeth, eating spaghetti, washing hair, sweeping
    • Vehicles: airplane, bicycle, train, helicopter
    • Sports / activities: swimming, kicking a ball, climbing, skating
    • Weather / nature: rain, wind, tree growing, ocean wave
  2. Shuffle the deck. The child draws a card and looks at it without showing the adult.

  3. The child has 30 seconds to become the thing. No talking, no sounds (or allow sounds for the youngest).

  4. The adult guesses. First wrong guesses are fine — they tell the child the message wasn’t clear yet. After the guess, show the card and discuss: “What did you do that made me think ‘snake’? What could you add next time so I see ’elephant’?”

  5. Swap roles. The adult acts; the child guesses. Adults should make their own performances goofy and imperfect to model that creative praxis is allowed to be silly.

Variation: no deck — the child invents the thing themselves (“act out something from breakfast”). Two-card mash-ups (“a swimming elephant”). Group charades with 2–4 children where one acts and the others guess.

Requirements

  • Space: A 2 × 2 m clear area for movement
  • Surface: Floor that allows sit, lie, stand, and crawl moves
  • Materials: 15–25 picture cards (homemade with simple drawings; printed clip art; or photo cards from a magazine); a bag or box to draw from
  • Participants: 1 adult + 1 child minimum; very engaging in 3–4 person family groups
  • Supervision: Light — sit and watch

Rationale & Objective

Ideation — generating an idea of what movement to do — is the earliest and most foundational of Ayres’ three praxis stages (ideation → motor planning → execution). May-Benson & Cermak (2007) identified ideational praxis as a precursor to all other motor planning and developed the Test of Ideational Praxis (TIP) specifically for it. Children who struggle here often show rote, repetitive, or imitation-only play — they cannot generate novel motor ideas. Charades is structurally a pure ideation task: there is no model to copy and no verbal recipe to follow — the motor plan must be constructed from a concept. Spitzer (2003) and Serrada-Tejeda et al. (2024) note that pretend play and pantomime are the everyday correlates of ideational praxis, and that practice in these contexts generalises to novel real-world movement problems (using new tools, navigating new spaces).

Progress Indicators

  • Early: looks at the card and freezes; uses sound effects only (no body movement); reverts to one default action regardless of the card
  • Developing: performs the most prominent feature (snake = lying down; elephant = arm swinging); single-action only; needs prompting (“how does an elephant walk?”)
  • Proficient: combines 2–3 features (snake slithers AND flickers tongue); uses different body levels (low, high); message is readable on first or second guess
  • Advanced: performs novel multi-feature acts; mashes up two concepts (“a sleeping butterfly”); spontaneously invents new cards; can act for 30+ seconds without running out of ideas

Safety Notes

  • Skip cards involving falls, jumps from height, or impact (no “stunt person,” no “diving from a board”)
  • Avoid cards depicting real-world hazards the child should not pretend (knife juggling, fire breathing) — use only safe imagined acts
  • Floor moves call for a clean, splinter-free surface
  • Stop if a child becomes embarrassed or frustrated — pantomime is exposing for some children, and forced performance damages confidence
  • Be careful with cultural or stereotyped depictions; choose universal animals, objects, and actions

Hints

  • Playfulness: make the deck together — the child draws and decorates each card. Ownership = engagement. A “charades hat” or “surprise box” the cards live in adds ritual
  • Sustain interest: theme nights — Animal Charades Monday, Bedtime Routine Charades Tuesday, Weather Charades Wednesday. Keep a wall chart of which cards have been guessed in under 10 seconds
  • Common mistake: pressuring guesses (“come on, what is it?”) makes the child rush. Stay calm and curious — “hmm, I see lots of arms… are you a bird?” — model thinking aloud. Also: never laugh at a performance, only with the child
  • Limited space: charades needs only a body’s worth of floor and works on a sofa, in a tent, in a hotel room. Excellent for waiting rooms (“act out something silently”)
  • Cross-domain: describe the act afterwards in words (oral language); group cards by category (classification); count guesses (numeracy); add a written word to each card (early literacy); take photos of poses for a family album (visual memory)
  • Progression: single-feature easy cards (snake, butterfly) → multi-feature animals (galloping horse) → daily actions (brushing teeth) → weather/nature → mash-ups (“swimming elephant”) → child invents own cards → 30-second free improvisation

Sources

  • Ayres, A.J. (1972/2005). *Sensory Integration and the Child*. Western Psychological Services
  • May-Benson, T.A. & Cermak, S.A. (2007). "Development of an assessment for ideational praxis." American Journal of Occupational Therapy, 61(2), 148–153
  • May-Benson, T.A. (2001). "A theoretical model of ideation in praxis." In Smith Roley, S. et al. (Eds.), *Understanding the Nature of Sensory Integration with Diverse Populations*. Therapy Skill Builders
  • Spitzer, S.L. (2003). "With and without words: exploring occupation in relation to young children with autism." Journal of Occupational Science, 10(2), 67–79
  • Serrada-Tejeda, S. et al. (2024). "Ideational praxis, play, and playfulness: a cross-sectional study." American Journal of Occupational Therapy
  • Sensory Integration and Praxis Tests (SIPT) — overall praxis battery
  • OT Practice Framework (OTPF-4) — play and praxis
  • Head Start ELOF — Approaches to Learning, Creative Arts Expression

Childhood MapSensory IntegrationPraxis & Motor Planning

Charades — Be a Thing

A pantomime game where the child draws a card and uses only their body to act out the picture — no words, no sounds. Trains ideational praxis: generating a fresh motor plan from scratch, the most cognitively demanding praxis component.

  1. Make a simple deck of 15–25 picture cards showing things a 5-year-old can act out. Mix categories:

    • Animals: elephant, snake, butterfly, kangaroo, monkey, owl
    • Daily actions: brushing teeth, eating spaghetti, washing hair, sweeping
    • Vehicles: airplane, bicycle, train, helicopter
    • Sports / activities: swimming, kicking a ball, climbing, skating
    • Weather / nature: rain, wind, tree growing, ocean wave
  2. Shuffle the deck. The child draws a card and looks at it without showing the adult.

  3. The child has 30 seconds to become the thing. No talking, no sounds (or allow sounds for the youngest).

  4. The adult guesses. First wrong guesses are fine — they tell the child the message wasn’t clear yet. After the guess, show the card and discuss: “What did you do that made me think ‘snake’? What could you add next time so I see ’elephant’?”

  5. Swap roles. The adult acts; the child guesses. Adults should make their own performances goofy and imperfect to model that creative praxis is allowed to be silly.

Variation: no deck — the child invents the thing themselves (“act out something from breakfast”). Two-card mash-ups (“a swimming elephant”). Group charades with 2–4 children where one acts and the others guess.

Ideation — generating an idea of what movement to do — is the earliest and most foundational of Ayres’ three praxis stages (ideation → motor planning → execution). May-Benson & Cermak (2007) identified ideational praxis as a precursor to all other motor planning and developed the Test of Ideational Praxis (TIP) specifically for it. Children who struggle here often show rote, repetitive, or imitation-only play — they cannot generate novel motor ideas. Charades is structurally a pure ideation task: there is no model to copy and no verbal recipe to follow — the motor plan must be constructed from a concept. Spitzer (2003) and Serrada-Tejeda et al. (2024) note that pretend play and pantomime are the everyday correlates of ideational praxis, and that practice in these contexts generalises to novel real-world movement problems (using new tools, navigating new spaces).