Childhood Map

Discover the amazing things 5-year-olds are learning — from climbing and jumping to friendships, feelings, and first words on a page. Each skill comes with fun activities you can try together.

Physical & Motor Development

Whole-body and fine movement skills including strength, coordination, balance, and the physical foundations for daily life and learning.

Sources (9)
  • CDC/AAP Developmental Milestones
  • ASQ-3
  • UK EYFS (Physical Development)
  • Polish Podstawa Programowa (Fizyczny)
  • Montessori (Practical Life)
  • Waldorf/Steiner
  • PDMS-2
  • BOT-2
  • Head Start ELOF (Perceptual, Motor & Physical Development)
8 Subdomains
Gross Motor - Locomotion10 Gross Motor - Balance & Stability12 Gross Motor - Object Control Fine Motor - Hand Strength & Dexterity Fine Motor - Pre-Writing & Drawing Bilateral Coordination Oral-Motor Skills Health, Safety & Nutrition
Gross Motor - Locomotion

Large-body movements for getting from place to place.

Examples & Achievements

  • Runs smoothly, changing speed and direction
  • Hops on one foot for at least 5 meters
  • Skips with alternating feet
  • Climbs playground equipment confidently
  • Jumps over a low obstacle with both feet
  • Walks up and down stairs alternating feet without holding rail

How to Measure

  • Can hop on one foot 10+ times without losing balance
  • Can skip with alternating feet for 5+ meters
  • Can run and stop on signal without falling
  • PDMS-2 Locomotion subtest
Sources (4)
  • CDC/AAP Milestones
  • ASQ-3
  • PDMS-2
  • BOT-2
10 Exercises
Red Light, Green Light Puddle Jumpers Giddy-Up Gallop Treasure Island Obstacle Course One-Foot Flamingo Hop Jungle Animal Safari Skip to My Lou The Castle Climb Sideways Crab Slide Giant Steps Stairway
Jungle Animal Safari

A movement imitation game where the child travels using different animal walks, each targeting a distinct locomotor and strength pattern.

  1. Designate a start zone (“the jeep”) and end zone (“the watering hole”), about 8–10 meters apart.

  2. Call out an animal, and the child travels like that animal:

    • Bear Walk: hands and feet on ground, knees off ground, walking forward. Builds upper body and core strength.
    • Crab Walk: sit, lift hips with hands behind, walk sideways or backwards. Builds shoulder and hip stability.
    • Frog Jump: deep squat, hands between feet, jump forward explosively. Builds leg power.
    • Inchworm: start standing, walk hands to plank, walk feet to hands. Builds hamstring flexibility and core control.
    • Penguin Waddle: walk with feet turned out, arms tight to sides, small steps. Builds balance with a constrained base.
  3. Once the child reaches the watering hole, call a new animal for the return trip.

Variation: use animal dice, let the child pick, or do an “animal race” with a sibling.

Requirements

  • Space: 5–10 meters of open space; works indoors on carpet or outdoors on grass
  • Surface: Soft surface preferred (grass, carpet, gym mat) since hands are on the ground
  • Materials: None required; animal picture cards or dice are optional
  • Participants: 1 adult + 1 child (adult calls animals); works well with siblings
  • Supervision: Light — demonstrate each animal walk first

Rationale & Objective

Animal walks are recommended by pediatric PTs and OTs as one of the most effective ways to develop whole-body locomotor coordination, core strength, and upper body weight-bearing. Unlike running and hopping (primarily lower-body), animal walks engage the upper body, core, and shoulder girdle in locomotion. Bear crawls specifically develop bilateral coordination and cross-body patterning (contralateral limb movement), linked to reading readiness. SHAPE America Active Start guidelines specifically include animal movements as recommended structured activities for preschoolers.

Progress Indicators

  • Early: can only maintain bear walk for 2–3 steps; crab walk collapses; frog jumps are more like squats; chooses the easiest animal repeatedly
  • Developing: sustains each animal walk for 5+ meters; movements are recognizable but effortful; can do 3–4 different animals per session
  • Proficient: moves fluidly in each pattern for the full distance; switches between animals quickly; movements look controlled and rhythmic
  • Advanced: invents new animal walks; combines patterns; sustains walks for extended periods without fatigue; teaches movements to peers

Safety Notes

  • Wrists fatigue during weight-bearing (bear/crab walk) — limit to 2–3 traversals per animal initially
  • On hard surfaces hands can get sore — consider grass/carpet or thin gloves
  • Frog jumps can strain the lower back if the child arches excessively — cue “tummy tight”
  • For crab walk, if wrists hurt, use fists instead of flat hands
  • Ensure no furniture edges at head height along the path — children in animal walks have limited forward visibility

Hints

  • Playfulness: commit to the theme — make animal sounds, describe the safari scene, have a stuffed animal at the watering hole. Use animal masks for special occasions
  • Sustain interest: introduce one new animal per week. Build a “safari passport” where the child earns stamps for mastering each animal
  • Common mistake: children rush through, losing form. Slow them down — “The bear is sneaking up on honey, be very quiet and slow”
  • Limited space: do animal walks in place (bear walk march, crab walk side-to-side in 1 m, frog jumps on the spot)
  • Cross-domain: learn animal facts during rest breaks (science); sort animals by habitat (classification); count steps (numeracy); describe how the animal feels (emotional vocabulary)
  • Progression: one easy animal → multiple in sequence → relay races → uneven surfaces → carrying objects → timed challenges

Sources

  • Pathways.org — animal walks for gross motor development
  • SHAPE America Active Start — "imitating animal movements like bear walks and crab walks"
  • Head Start ELOF — "coordinates increasingly complex movements"
  • The Children's Physio (UK) — animal walking exercises for gross motor development

Childhood MapPhysical & Motor DevelopmentGross Motor - Locomotion

Jungle Animal Safari

A movement imitation game where the child travels using different animal walks, each targeting a distinct locomotor and strength pattern.

  1. Designate a start zone (“the jeep”) and end zone (“the watering hole”), about 8–10 meters apart.

  2. Call out an animal, and the child travels like that animal:

    • Bear Walk: hands and feet on ground, knees off ground, walking forward. Builds upper body and core strength.
    • Crab Walk: sit, lift hips with hands behind, walk sideways or backwards. Builds shoulder and hip stability.
    • Frog Jump: deep squat, hands between feet, jump forward explosively. Builds leg power.
    • Inchworm: start standing, walk hands to plank, walk feet to hands. Builds hamstring flexibility and core control.
    • Penguin Waddle: walk with feet turned out, arms tight to sides, small steps. Builds balance with a constrained base.
  3. Once the child reaches the watering hole, call a new animal for the return trip.

Variation: use animal dice, let the child pick, or do an “animal race” with a sibling.

Animal walks are recommended by pediatric PTs and OTs as one of the most effective ways to develop whole-body locomotor coordination, core strength, and upper body weight-bearing. Unlike running and hopping (primarily lower-body), animal walks engage the upper body, core, and shoulder girdle in locomotion. Bear crawls specifically develop bilateral coordination and cross-body patterning (contralateral limb movement), linked to reading readiness. SHAPE America Active Start guidelines specifically include animal movements as recommended structured activities for preschoolers.